Multiattack. The harpy makes two attacks: one with its claws and one with its venomous sputum.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.
Poisonous Discharge. (recharge 4).
The corrupted harpy spits poison at one target within a 10ft area, provided that it has no creature grappled. Each targeted creature must make a DC 11 Dexterity saving throw, taking 5 (1d10) poison damage and the poison condition on a failed save, or only half as much damage on a successful one.
Luring Song.
The harpy sings a corrupted and frightening magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be frightened until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.
While frightened, affected creatures have disadvantage on Ability Checks and Attack rolls while in Line of Sight. The creature cannot willingly move closer to the source of its fear.
A target that successfully saves is immune to this harpy's song for the next 24 hours.
Description
A harpy combines the body, legs, and wings of a vulture with the torso, arms, and head of a human female. Its sweet song has lured countless adventurers to their deaths.
This harpy has been transformed into a broken and tormented version of its original form. The neck is longer, its torso and limbs mishappen, its claws jagged. The eyes of the corrupted harpy are black and its feathers are gone revealing lesions on its body with grotesque looking worms feeding upon tis corrupted flesh.
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