Gargantuan Undead, Typically Chaotic Evil
Armor Class 13
Hit Points 228 (13d20 + 91)
Speed 0 ft., Fly 50 ft.
STR
11 (+0)
DEX
17 (+3)
CON
20 (+5)
INT
7 (-2)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws WIS +5, CHA +4
Damage Vulnerabilities Radiant
Damage Resistances Acid, Cold, Lightning, Necrotic, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 120 ft., Passive Perception 11
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Life Sense. The cloud can detect the presence of any living creature within 60 feet of it, unless that creature’s type is Construct or Undead.

Resilient. The cloud has extra hit points per Hit Dice.

Misty Form. The cloud can occupy multiple other creature’s spaces and vice versa. In addition, if air can pass through a space, the cloud can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The cloud can’t manipulate objects in any way that requires fingers or manual dexterity.

Sunlight Hypersensitivity. The cloud takes 25 radiant damage whenever it starts its turn in sunlight. While in sunlight, the cloud has disadvantage on attack rolls and ability checks.

Unusual Nature. The cloud doesn’t require air or sleep.

Actions

Life Drain. The cloud touches up to three creatures within its space. The targets must succeed on DC 17 Constitution saving throws (Undead and Constructs automatically succeed), or they take 33 (8d6 + 5) necrotic damage, the cloud regains 20 hit points for each failed target, and the targets' hit point maximums are reduced by an amount equal to the necrotic damage taken. This reduction lasts until the targets finish a long rest. The targets die if their hit point maximum is reduced to 0.

Description

Vampiric clouds, sometimes called crimson clouds, are all that remain of a large number of vampires who couldn’t return to their burial places after being defeated or suffering some mishap. Denied the restorative power of these places, the vampires’ bodies dissolved into mist and combined into one enormous cloud. The transformation strips the sentience and personalities from them until only an unholy, insatiable thirst for blood remains.

Indistinguishable from dense fog aside from the charnel reek it exudes, a vampiric cloud descends on a creature and causes the blood in the creature’s body to ooze through its pores or spill out from its eyes, nose, and mouth. This blood wafts out from the victim like crimson smoke, which the cloud then consumes. The feeding causes no pain or discomfort to the victim, so vampiric mists can feed on sleepers without waking them. The more a mist feeds, the redder it gets, such that it turns pink, then red, and finally a deep scarlet hue; when sated, it rains blood droplets wherever it goes.

Like sharks in water, vampiric clouds can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood.

Monster Tags: undead

Habitat: ArcticForestGrasslandMountainSwampUnderdarkUrban

Adzemon

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