Medium Celestial, Lawful Good
Armor Class 20 Natural Armor
Hit Points 150 (20d10 + 52)
Speed 30 ft., Fly 80 ft.
STR
20 (+5)
DEX
17 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws STR +9, DEX +7, WIS +8, CHA +10
Skills Insight +9, Perception +9, Religion +6
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Necrotic, Radiant
Condition Immunities Charmed, Exhaustion, Frightened
Senses Darkvision, Truesight, Passive Perception 19
Languages All, Celestial, Telepathy 120 feet
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Spellcasting:

The Angelic Justiciar is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 19, +11 to hit with spell attacks). The Justiciar has the following spells prepared:

Cantrips (at will): Light, Sacred Flame, Thaumaturgy
1st level (4 slots): Shield of Faith, Bless, Command
2nd level (3 slots): Lesser Restoration, Spiritual Weapon, Hold Person
3rd level (3 slots): Dispel Magic, Revivify, Daylight
4th level (3 slots): Guardian of Faith, Banishment
5th level (2 slots): Flame Strike, Holy Aura

Wings of Judgment:

Flying speed of 80 feet.

 

Magic Resistance

The Angelic Justiciar has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The Angelic Justiciar makes two Radiant Longsword attacks.

Judgment Blade

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 slashing damage plus 18 radiant damage.

Radiant Burst (Recharge 5-6)

The Angelic Justiciar unleashes an explosion of radiant energy in a 20-foot radius around it.

  • Damage: 8d6 radiant damage.
  • Save: DC 16 Constitution saving throw.
  • Effect: Evil creatures that fail the save are blinded for 1 minute.

Smite Evil (1/Day)

Once per day, the Justiciar can smite an evil creature with a devastating melee attack.

  • Additional Damage: 6d8 radiant damage.

 

Banishing Smite

Can use Banishing Smite to force evil creatures to make a saving throw or be banished to their native plane.

  • Save: DC 16 Charisma saving throw.
Legendary Actions

Legendary Resistance (2/Day)

If the Justiciar fails a saving throw, it can choose to succeed instead.

Description

The Angelic Justiciar is a striking celestial being, tall and imposing, clad in intricately designed radiant armor adorned with divine symbols. Its pristine white wings shimmer with a golden hue, spanning wide and capable of powerful flight.

The Justiciar wields the Judgment Blade, a radiant longsword that glows with blue light, symbolizing its divine authority. Its noble face features glowing eyes, exuding intensity and righteousness, while a halo-like crown signifies its celestial nature. Overall, the Justiciar radiates an aura of justice and inspires hope in allies while intimidating foes.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Angel

Kon_Trostin

Comments

Posts Quoted:
Reply
Clear All Quotes