Amphibious. The dragon can breathe air and water.
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Spellcasting. The adult two headed dragon is a 12th-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +9 to hit with spell attacks). The adult two headed has the following wizard and druid spells prepared:
1st level (5 slots): Fog Cloud, Healing Word, Shield
2nd level (4 slots): Cloud of Daggers, Detect Thoughts, Invisibility
3rd level (4 slots): Call Lightning, Counterspell
4th level (3 slots):
5th level (1 slots): Antilife Shell, Scrying, Wall of Force
6th level (1 slots): Create Undead, Heal
Multiattack. It four attacks: two with its bite and two with its claws.
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d10 + 7) piercing damage.
Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 7) slashing damage.
Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.
Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.Lightning Breath. The dragon exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage
Description
the right side of the dragon looks like an adult blue dragon with a blue dragon head
the left side of the dragon looks like an adult bronze dragon with a bronze dragon head
Lair and Lair Actions
the adult two headed dragon (Blue, Bronze) makes a lair high up in mountains where it can hoard its treasure
Lair Actions
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:
- Lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage.
- parts of the floor start to shift around and the adult two headed dragon (Blue, Bronze) can rearrange the floor in a way so that the players are where it wants them.
Regional Effects
The region containing a adult two headed dragon (Blue, Bronze)'s lair is warped by the dragon’s magic.
- Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.
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