Huge Dragon, Lawful Neutral
Armor Class 22 natural armor
Hit Points 250 (20d12 + 120)
Speed 40 ft., Fly 60 ft., Burrow 5 ft.
STR
26 (+8)
DEX
10 (+0)
CON
24 (+7)
INT
16 (+3)
WIS
16 (+3)
CHA
21 (+5)
Saving Throws STR +14, CON +13, CHA +11
Skills Insight +5, Intimidation +15, Perception +15
Damage Resistances Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Lightning
Condition Immunities Poisoned
Senses Blindsight 50 ft, Darkvision 30 ft, Truesight 10 ft, Passive Perception 23
Languages Common, Draconic, Elvish
Challenge 19 (22,000 XP)
Proficiency Bonus +6
Traits

Amphibious. The dragon can breathe air and water.

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Spellcasting. The adult two headed dragon is a 12th-level spellcaster. Its spellcasting ability is charisma (spell save DC 18, +9 to hit with spell attacks). The adult two headed has the following wizard and druid spells prepared:
1st level (5 slots): Fog Cloud, Healing Word, Shield

2nd level (4 slots): Cloud of Daggers, Detect Thoughts, Invisibility

3rd level (4 slots): Call Lightning, Counterspell

4th level (3 slots):

5th level (1 slots): Antilife Shell, Scrying, Wall of Force

6th level (1 slots): Create Undead, Heal

Actions

Multiattack. It four attacks: two with its bite and two with its claws.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (3d10 + 7) piercing damage.

Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 7) slashing damage.

Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.

Lightning Breath (Recharge 5–6). The dragon exhales lightning in a 90-­foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.

Lightning Breath. The dragon exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.

Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (perception) check.

Tail Attack. The dragon makes a tail attack.

Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage

Description

the right side of the dragon looks like an adult blue dragon with a blue dragon head

the left side of the dragon looks like an adult bronze dragon with a bronze dragon head

Lair and Lair Actions

the adult two headed dragon (Blue, Bronze) makes a lair high up in mountains where it can hoard its treasure

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects; the dragon can’t use the same effect two rounds in a row:

  • Lightning arcs, forming a 5-foot-wide line between two of the lair’s solid surfaces that the dragon can see. They must be within 120 feet of the dragon and 120 feet of each other. Each creature in that line must succeed on a DC 15 Dexterity saving throw or take 10 (3d6) lightning damage.
  • parts of the floor start to shift around and the adult two headed dragon (Blue, Bronze) can rearrange the floor in a way so that the players are where it wants them.

Regional Effects

The region containing a adult two headed dragon (Blue, Bronze)'s lair is warped by the dragon’s magic.

  • Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn’t need to be outdoors; otherwise the effect is identical to the control weather spell.

 

Habitat: Mountain

SilverDragon1234567

Comments

Posts Quoted:
Reply
Clear All Quotes