Medium Humanoid (Orc), Chaotic Evil
Armor Class 16
Hit Points 93 (1d4)
Speed
STR
19 (+4)
DEX
16 (+3)
CON
12 (+1)
INT
13 (+1)
WIS
11 (+0)
CHA
5 (-3)
Senses Passive Perception 1
Languages Orc
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

 

Gundadbad mace. 40 (3d12 + 4) [Bludeoning] damage. 

Slayers knife. 12 (1d10 + 2) [Slashing] damage.

when a natural 20 is rolled, this attack beheads the opponent.

Reactions

Throrr's Executioner. When rolling for an attack to hit, and if the opponent is a dwarf, when a natural 20 is rolled, no matter the hp, they are now at 0.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The vilest of his race, Azog, the pale gundabad orc, is terrifying and has slain many a king.

There is only one azog.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Kirbothesecond

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