Gundadbad mace. 40 (3d12 + 4) [Bludeoning] damage.
Slayers knife. 12 (1d10 + 2) [Slashing] damage.
when a natural 20 is rolled, this attack beheads the opponent.
Throrr's Executioner. When rolling for an attack to hit, and if the opponent is a dwarf, when a natural 20 is rolled, no matter the hp, they are now at 0.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The vilest of his race, Azog, the pale gundabad orc, is terrifying and has slain many a king.
There is only one azog.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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