Movement Speed: It's movement speed is 30ft
Self Regeneration:At the start of each of it's turn, it regenerates 1d4 hitpoints
Dark vision: It can see in dim light or darkness within 120ft of itself. It can see through magical darkness
Magic Resistance: Advantage on all saving throws against Spells
Necrotic touch: Everytime it hits an enemy with a melee attack, it deals an extra 1d4 necrotic damage
Magical Weapons: all attacks are magical
Spellcasting. The Arcane Skeleton is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +4 to hit with spell attacks). The Arcane Skeleton has the following Sorcerer spells prepared:
Cantrips (at will): Toll the Dead, Infestation, Prestidigitation
1st level (2 slots): Shield, Ray of Sickness,Magic Missile
Multi Attack. can use two actions in a turn, either two attacks with its crossbow or longsword or one attack with its longsword and crossbow and cast a cantrip.
Arcane Longsword: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) Slashing damage.
Arcane Crossbow: +4 to hit, 60/120ft., 1 target. Hit: 5 ( 1d6+2) Force Damage
3/day Arcane Pushback: whenever a creature makes a melee attack towards it within 5 ft of it. It can use its reaction to deal 1d8 force damage and push the creature back 10ft
Description
Arcane Skeletons are created when powerful necromancers and Sorcerers from the underdark teamed up to infuse Skeletons with powers of Ancient magic. They sere created to guard and control lairs containing artifacts essentials to the necromancers. And to serve as slaves and servants to the Necromancers and Sorcerers
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