Blood of the Void. When a creature hits Carlisle with a melee attack, he can expend one Hit Die to cause them to take 6 (1d12) psychic damage. A creature who takes this damage receives only half as much healing from magical sources until the start of their next turn.
Butcher's Delight. When Carlisle scores a critical hit, he regains one Hit Die and heals 6 (1d12) Hit Points.
Danger Sense. Carlisle has advantage on initiative rolls and Dexterity saving throws, and cannot be surprised.
Mental Collapse. If he sees Genevieve die, Carlisle goes mad and attempts to destroy those responsible for her death. He gains advantage on all attack rolls and becomes immune to all conditions until he dies, though he also cannot regain Hit Points outside of Violent Endurance and loses all damage resistances. During this time, Blood of the Void deals an additional 1d12 damage.
Rage-Filled Soul. Carlisle has advantage on Strength checks and saving throws, attack rolls against Bloodied creatures, and deals an extra 4 damage on melee attacks (included in the weapon attacks). Additionally, when he scores a critical hit, he rolls an additional 3d12 when determining the total.
Reckless. At the start of his turn, Carlisle can gain advantage on melee weapon attack rolls until the start of his next turn, but attack rolls against him have advantage for that duration.
Special Equipment. Carlisle wields the Crown of the Cerebral Veil, Crimson Havoc, and a Ring of Protection.
Violent Endurance (1/rest). When Carlisle would be reduced to 0 Hit Points, he instead regains 50 Hit Points and can make one attack against a creature within range.
Multiattack. Carlisle makes three attacks with Crimson Havoc.
Crimson Havoc. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 19 (1d12 + 13) slashing damage plus 3 (1d6) psychic damage.
Cerebral Resonance (Recharge 5-6). Carlisle blasts the minds of all creatures within a 30 foot cone with psychic malice. Each creature in that area must make a DC 18 Intelligence saving throw or take 45 (10d8) psychic damage and be stunned until the end of their next turn. On a successful save, a target takes half damage and is not stunned.
Bloodthirst. When Carlisle scores a critical hit or reduces a creature to 0 Hit Points, he can immediately make an attack with Crimson Havoc.
Protective Husband. When Genevieve would take damage, Carlisle can move up to his speed to a space within 5 feet of her, swapping places and taking the damage for her. If an effect accompanies this damage, Carlisle is treated as the target.
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