Armor Class
15
Scales
Hit Points
15
(2d8 + 2)
Speed
30 ft., Fly 15 ft.
STR
15
(+2)
DEX
11
(+0)
CON
12
(+1)
INT
5
(-3)
WIS
5
(-3)
CHA
8
(-1)
Senses
Darkvision Can see 60ft in dark light in shades of gray., Passive Perception 10
Languages
All Dont try to fool it, even though its dumb, it. can. understand. everything. Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
ABSOLUTELY HORRIFYING, WHO KNOWS IF YOU SURVIVE WILL OFTEN COME IN GROUPS.
Actions
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Claws. Close ranged. + 5 to hit, range 5 ft. 2 targets 2d6 + 1 scratch damage.
Reactions
None
Description
Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. DEMON DEMON DEMON. KNOW ITS TRUE NAME FROM BEFORE CORRUPTION, YOU CAN KILL IT.
Lair and Lair Actions
LIVES EVERYWHERE. ALWAYS BE ALERT.
Comments