Armor Class
17
(natural armor)
Hit Points
10
(4d4)
Speed
50 ft.
STR
12
(+1)
DEX
15
(+2)
CON
11
(+0)
INT
1
(-5)
WIS
5
(-3)
CHA
1
(-5)
Saving Throws
DEX +4
Skills
Deception +5
Damage Immunities
Poison, Psychic
Senses
Passive Perception 10
Languages
All Can’t talk --
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Antimagic Susceptibility. The Stopwatch is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the Stopwatch must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance. While the Stopwatch remains motionless, it is indistinguishable from a normal Stopwatch.
Actions
Smack: Melee Weapon Attack: 1d4 +2
Time Stop: Animated Stopwatch can cast time stop 2d2 times per day.
Description
The Animated stopwatch likes anything shiny. It will try and steal it.
Comments