Deathly Wrath. (Recharges after a Short or Long Rest). If the aspect would be reduced to 0 hit points, his current hit point total instead resets to 500 hit points, he recharges his death wave, and he regains any expended uses of Legendary Resistance. Additionally, the aspect can now use the options in the "Mythic Actions" section for 1 hour. Award a party an additional 155,000 XP (310,000 XP total) for defeating the aspect of Carnage after his deathly wrath activates.
Legendary Resistance. (5/Day). If the aspect fails a saving throw, he can choose to succeed instead.
Spellcasting. The [monster name] is a 20th-level spellcaster. Its spellcasting ability is Charisma (spell save DC #, +# to hit with spell attacks). The aspect has the following sorcerer spells prepared:
Cantrips (at will): Chill touch, Green-flame blade, Mind sliver, Shocking grasp, Sword burst, Lightning lure
1st level (4 slots): Earth tremor, Ray of sickness, Tasha's caustic brew, Witch bolt
2nd level (3 slots): Cloud of daggers, Darkness, Maximillian's earthen grasp
3 level (3 slots): Counterspell, Erupting earth
4th level (3 slots): Blight, Sickening radiance
5th level (3 slots): Hold monster, Enervation
6th level (2 slots): Disintegrate, Mental prison
7th level (2 slots): Finger of death
8th level (1 slot): Abi-Dalzim's horrid wilting
9th level (1 slot): Psychic scream
Multiattack. The aspect makes four longsword attacks.
Wave of Death (2/day). The aspect summons its holy power and unleashes a wave of life-draining force. Every living creature within 30 ft. of the aspect must make a dc22 constitution saving throw, taking 10d12 necrotic damage on a failed save, or half as much damage on a successful one. This has no effect on undead or constructs.
Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., 1 target. Hit: 1d8+10 slashing damage or 1d10 + 10) slashing damage if used with two hands. This attack also does an additional 10d4 necrotic damage on a hit.
The aspect can take 4 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The aspect of carnage regains spent legendary actions at the start of its turn.
Cantrip. The aspect casts a cantrip.
Longsword. The aspect makes a longsword attack.
Hurl Through Hell. (Costs 2 Actions). The aspect targets a creature within 5 feet of him. The creature must succeed on a DC 25 Charisma saving throw or take 44 (8d10) psychic damage and be banished to a nightmare landscape projecting the creature's worst fears. At the start of the aspect's next turn, the creature reappears in an unoccupied space within 10 feet of the aspect.
If the aspect's deathly wrath has been activated in the last hour, he can use the options below as legendary actions.
Spellcasting (Costs 2 Actions). The aspect casts a spell from its spell list.
Sonic Boom. (Costs 3 Actions). A wave of pure sonic power erupts from the aspect in a fifty-foot radius. All creatures in that area must succeed on a dc18 Strength saving throw or be flung forty feet back, take 4d6 bludgeoning damage, and fall prone and deaf. On a success, the creature is knocked back half as far, is not knocked prone, and takes 2d6 bludgeoning damage. The creature is still deafened.
Description
Carnage is the very embodiment of the evils of the world. While some claim he is too weak to leave his home, his followers argue that he simply is too powerful to fully manifest on the material plane. Regardless, the blood of exactly 72 loyal followers sacrificed in the light of the full moon will cause Carnage's aspect to appear. Once summoned, Carnage travels the world, with famine, war, death, and chaos following in his wake.
Comments