Armor Class
16
(natural armor)
Hit Points
54
(6d10 + 3)
Speed
30 ft., Climb 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
16
(+3)
INT
2
(-4)
WIS
10
(+0)
CHA
5
(-3)
Damage Resistances
Bludgeoning, Piercing, and Slashing from Mundane Attacks
Damage Immunities
Fire
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multi attack. A Cinder Lizard can make two Bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage and 4 (2d4)
Ash burst (Recharges on a 6). The cinder lizard can open pockets from their back to emit a burst of ash in the air 10 feet around them. All creatures in the area needs to make a DC 14 Constitution Saving Throw. On a fail, the creature is blinded until the start of the cinder lizard's next turn, or if the creature spend an action washing water in their eyes.
Description
Cinder lizards are the results of rituals on giant lizards from the Feu'Tribu Primatifs. Infusing fire and earth elements into the beasts to turn them into molten creatures.
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