Medium Humanoid, Any Evil Alignment
Armor Class 20 (Zamor Armor)
Hit Points 257 (39d8 + 2)
Speed 50 ft.
STR
14 (+2)
DEX
21 (+5)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +10, WIS +7
Skills Acrobatics +16, Arcana +13, Perception +5, Survival +13
Damage Resistances Cold, Necrotic, Psychic
Condition Immunities Charmed, Frightened
Senses Passive Perception 15
Languages --
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Imbue Frost. When the Ancient Hero of Zamor goes below 155 HP, its Sword attacks do 3 (1d6) extra Cold damage and it gets access to the "Phase 2" actions.

Bleed Level. The Ancient Hero of Zamor needs 7 bleed levels to trigger the effect.

Actions

Multiattack. The Ancient Hero of Zamor can make three Sword attacks. 

Zamor Curved Sword. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 24 (4d10 + 2) Slashing + 7 (3d4) Cold damage. 

Frost Breath. Ranged Magic Attack: DC 15, 100 ft. cone. All creatures within the cone must make a Dex save or take 24 (7d6) Cold damage.

Frost Orb. Ranged Magic Attack: DC 15, 10 ft. radius, centered on self. All creatures within the radius (besides the Ancient Hero of Zamor) must make a Dex save or take 10 (3d6) Cold damage.

Zamor Ice Storm. Ranged Magic Attack: DC 21, 15 ft. radius, centered on self. All creatures within the radius (besides the Ancient Hero of Zamor) must make a Dex save or take 24 (7d6) Force damage. Half as much on successful save.

Previous Versions

Name Date Modified Views Adds Version Actions
9/3/2024 7:35:30 PM
1
1
1.0
Coming Soon
10/17/2024 11:26:33 PM
3
3
1.1
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10/17/2024 11:36:29 PM
4
1
1.2
Coming Soon

Habitat: GrasslandHillUnderdarkUrban

ThiqqMuffin

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