Legendary Resistance (2/Day). If The Ancestor Spirit fails a saving throw, he can choose to succeed instead.
Bleed Level. The Ancestor Spirit needs 14 bleed levels to trigger the effect.
Multiattack. The Ancestor Spirit can make two Antler attacks.
Antlers. Melee Attack: +13 to hit, reach 10 ft., 1 target. Hit: 31 (8d6 + 3) Bludgeoning damage.
Hooves. Melee Attack: +13 to hit, reach 5 ft., 1 target. Hit: 20 (7d4 + 3) Bludgeoning damage.
Spirit Vapor. Ranged Magic Attack: DC 24, 20 ft. line. All creatures within the line must make a Dex save or take 24 (7d6) Force damage.
Rear Kick. As a reaction to getting attacked, the Ancestor Spirit can make a Hooves attack against the attacker.
The Ancestor Spirit can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Ancestor Spirit regains spent legendary actions at the start of its turn.
Spiritspring (Costs 1 Action). The Ancestor Spirit can move up to 120 feet through the air.
Antlers (Costs 1 Action). The Ancestor Spirit makes an Antler attack.
Breath of Vapor (Costs 2 Actions). The Ancestor Spirit makes a Spirit Vapor attack.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/17/2024 11:11:41 PM
|
3
|
2
|
1.0
|
Coming Soon
|
|
|
10/17/2024 11:39:48 PM
|
4
|
1
|
1.1
|
Coming Soon
|
Comments