Special Trait Name. Enter the description for your special trait.
Spellcasting. The [Cathezar] is a 20-level spellcaster. Its spellcasting ability is [Charisma] (spell save DC 19, +11 to hit with spell attacks). The [Cathezar] has following [Sorcerer] spells prepared: (not all spells are from Sorcerer list)
Cantrips (at will): acid splash, chill touch, mind sliver, sorcerous burst, infestation
1st level (4 slots): comprehend languages, detect magic, protection from evil and good
2nd level (3 slots): darkness, see invisibility, shatter, rime's binding ice, pyrotechnics
3rd level (3 slots): animate dead, bestow curse, fireball, haste, spirit shroud
4th level (3 slots): polymorph, sickening radiance, staggering smite
5th level (3 slots): cloudkill, telekinesis
6th level (2 slots): mass suggestion
7th level (2 slots): project image, teleport
8th level (2 slots): holy aura
9th level (1 slot): Blade of Disaster
Multiattack. The devil makes three attacks with its chains. And one Tail Slam
Chain. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 11) slashing damage. The target is grappled (escape DC 14) if the devil isn't already grappling a creature. Until this grapple ends, the target is restrained and takes 7 (4d6) piercing damage at the start of each of its turns.
Animate Chains (Recharges after a Short or Long Rest). Up to six chains animate from the devil.
Each animated chain is an object with AC 20, 20 hit points, resistance to piercing damage, and immunity to psychic and thunder damage. When the devil uses multiattack on its turn, it can use each animated chain to make one additional chain attack. An animated chain can grapple one creature of its own but can't make attacks while grappling. An animated chain reverts to its inanimate state if reduced to 0 hit points or if the devil is incapacitated or dies.
Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one creature. Hit: 15 (4d6 + 5) bludgeoning damage. If the target is Medium or smaller, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, the cathezar can automatically hit the target with its tail, and the cathezar can't make tail attacks against other targets.
Constricted. The constricted creature takes 4d6 +16 points of damage on a successful Grapple. If the creature spends one round constricted and fails to break grapple at the end of their turn they will need to make a Con save DC 19 or fall unconscious for 1d4 rounds.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Unnerving Gaze. The Cathezar can make her face resemble on of her opponents departed loved ones or bitter enemies. The target must make a DC 18 save or all attacks rolls on their next turn will have disadvantage.
Summon Fiend. Once per day the Cathezar can attempt to summon one balor or one pit fiend with a 50% chance of success.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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