Medium Beast, Neutral
Armor Class 14 Natural armor
Hit Points 56 (5d10 + 14)
Speed 40 ft.
STR
18 (+4)
DEX
10 (+0)
CON
16 (+3)
INT
12 (+1)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +6, INT +3
Skills Perception +3, Stealth +6
Damage Resistances Necrotic, Psychic
Condition Immunities Frightened
Senses Darkvision 60ft , Passive Perception 13
Languages Common It can understand but not speak Goblin and common. --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Smell. The rothe has advantage on Wisdom (Perception) checks that rely on smell.

Pounce. If the rothe moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the rothe can make one bite attack against it as a bonus action.

Multi-attack. The rothe may take two attacks as an attack action. Either one bite attack and one claw attack or two claw attacks.

Bond. The creates a bond with its master granting it a bonus +1 to hit when attacking the same enemy, and a +1 to AC when within 10ft of one another.

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) slashing damage.

Reactions

Guard. As a reaction, the rothe may move up to its movement speed to shield its bonded master. The attack roll is made against the rothes AC and in the case of a saving throw uses the rothes multipliers. If it is a dex saving throw, the rothe automatically fails and its bonded master is fully shielded from the attack. Otherwise roll aoe saving throws normally.

Monster Tags: Misc Creature

Habitat: MountainUnderdark

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