Large Celestial (Angel), Any Lawful Alignment
Armor Class 17 (natural armor)
Hit Points 76 (9d10 + 27)
Speed 0 ft., Fly 60 ft. (hover)
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws CON +6, CHA +7
Skills Perception +8
Damage Resistances Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Truesight 60 ft., Passive Perception 18
Languages Understands celestial and common but can't speak, Telepathy 60 ft.
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

False Appearance. While the bronze ophanim remains motionless, it is indistinguishable from the normal statue of an actual ophanim.

Magic Resistance. The bronze ophanim has advantage on saving throws against spells and other magical effects.

Unusual Nature. The bronze ophanim's creature type is considered to be celestial and construct.

Innate Spellcasting. The bronze ophanim's spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring only verbal components :

At will : detect evil and good, light, thaumaturgy

3/day : sending

Actions

Multiattack. The bronze ophanim makes three radiant blast attacks.

Radiant Blast. Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 11 (2d10) radiant damage, and it chooses one of the following effects :

  • The next attack made against the target before the end of the bronze ophanim's next turn has advantage.
  • The target's movement's speed is reduced by 10 feet until the start of the bronze ophanim's next turn.
  • The target must succeed on a DC 15 Strenght saving throw or be either pushed away 10 feet, or be dragged 10 feet closer to the bronze ophanim.

Emprison. The bronze ophanim targets a medium or smaller creature it can see within 30 feet of it. The creature must then succeed on a DC 15 Charisma saving throw or be teleported inside of the bronze ophanim and be imprisoned by eyed rings.

While imprisoned, the target is grappled, incapacitated, and blinded, and it moves with the bronze ophanim. While the grapple lasts, the target is also restrained, and it has three quarter cover against attacks and other effects outside the bronze ophanim. A bronze ophanim can have only one creature imprisoned at a time.

Whenever the bronze ophanim takes damage, it must make a Constitution saving throw with a DC equal to half the damage delt, on a failed save, the creature emprisoned can repeat the saving throw, being teleported outside of the bronze ophanim and reappearing in a space within 30 feet it on a success. If the bronze ophanim dies, an imprisoned creature is no longer emprisoned by it. The bronze ophanim can also release the creature as a bonus action.

Description

Bronze ophanims are celestial sentries, amalgamations of bronze and flesh. They ressemble the larger ophanims, complete with their glowing core of energy. They have 3 rings full of sculpted eyes, and 3 pairs of metallic wings. If not for their almost fully artificial appearance, one could mistake them for their larger horror inducing bretherens. Despite theses they are still living creatures, just not adapted for tjhe material realm, and damaging them will slowly reveal the pulsating pale flesh and crazy eyes beneath the metal.

Instead of guarding places and carrying passengers, they patrol the land and snatch ennemies and undersirable individuals, trapping them above their core and tightening their eyed rings around them to bring them back so they can be judged by their masters. When not in use, they go dormant, appearing as statues.

CR 6 : OCR 4 - DCR 8 (resistances not bypassed)

CR 4 : OCR 4 - DCR 4 (resistances not bypassed)

Tactics :

  • The watcher is not here primarily to kill, as such it will only use it's guiding bolt if attacked.
  • Once it has captured a target, the watcher will attempt to leave, flying back to it's base of operations. This can turn a combat into a chase scene and DPS test, maybe allowing your PCs to realize how important magical weapons might be needed further down the road, or a plot device to starta rescue mission in a specific location.

Previous Versions

Name Date Modified Views Adds Version Actions
1/10/2023 5:17:39 PM
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1/13/2023 8:32:03 PM
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10/18/2024 7:25:48 AM
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_Lucanoptek_

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