Sharpshooter. You have mastered ranged weapons and can make shots that others find impossible. You gain the following benefits: Attacking at long range doesn't impose disadvantage on your ranged weapon attack rolls. Your ranged weapon attacks ignore half and three-quarters cover. Before you make an attack with a ranged weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If that attack hits, you add +10 to the attack's damage.
Eaglewalk (Geppo). Nagant has learned Geppo, she can activate it on her bonus action.
Locked In. During her first turn, Nagant has advantage on attack rolls against any creature that hasn't taken a turn. Any attack Nagant scores against a surprised creature is a critical hit.
Evasion. If Nagant is subjected to an effect that allows her to make a Dexterity saving throw to take only half damage, she will instead take no damage if she succeeds on the saving throw, and only half damage if it fails.
Sneak Attack. Once per turn, Nagant deals an extra 12 (4d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Nagant that isn't incapacitated and Nagant doesn't have disadvantage on the attack roll.
Multiattack. Nagant can make two attacks with her Truth&Justice pistols or one attack with her Popeye rifle.
Truth&Justice. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 19 (3d6 + 10) piercing damage.
Popeye. Ranged Weapon Attack: +9 to hit, range 100/400 ft., one target. Hit: 25 (1d10 + 20) piercing damage.
NMA. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage.
Eaglewalk (Geppo). As an bonus action Nagant can use her Eaglewalk. Eaglewalk grants her: the flying speed of 60ft. When Geppo ends, the target falls if it is still aloft, unless it can stop the fall.
Cunning Action. Nagant's quick thinking and agility allows her to move and act quickly. She can take a bonus action on each of her turns in combat. This action can be used only to take the Dash, Disengage or Hide action.
Backdash. When a creature is within 10ft of you, you can use reaction to roll a 2d8 if you roll a 10 or higher you can jump back 15ft and fire off a shot as you do so.
Description
Commander Nagant is a 24-year old marine commander. When she was a little girl her home Island was attacked by ruthless pirates, The Legendary Marine Trio consisting of Monkey D. Garp, Tsuru and Sengoku saved her and her family. Since that day she has been training recklessly to become a marine, at the age of 16 she finally got enlisted. Her training regiment consists of 1000x3 Push-ups, Sit-ups and Squats, followed by a 100km run. After this she blindsfold herself and shoots her weapons at targets, she finishes by striking trees, rocks and mountains. Her fellow marines are very scared of her because of this. Her dream is to become a legendary marine like the ones who saved her.