Medium Humanoid (Goblinoid), Lawful Evil
Armor Class 14 (shield)
Hit Points 11 (2d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
9 (-1)
WIS
10 (+0)
CHA
6 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Smell. The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The skaven has advantage on attack rolls against a creature if at least one of the skaven's allies is within 5 feet of the creature and the ally isn't incapacitated

Actions

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands.

Bonus Actions

 

Reactions

 

Legendary Actions

 

Mythic Actions

 

Description

Clanrats are the common warriors of the skaven clans, forming the bulk of any skaven army.
Mainly due to cowardice and lack of discipline, lone clanrats are not formidable opponents except when they are attacking a weakened or crippled enemy, preferably from the shadows. Banded together in large numbers, however, they are ferocious warriors, attacking without hesitation even against obviously superior enemies.
The clanrats do their part to ensure the skaven hierarchy is maintained, keeping down the class below them (namely the skaven slaves), while profusely humbling themselves before those of the ranks above them.

Lair and Lair Actions

 

Monster Tags: Goblinoid

Habitat: DesertForestGrasslandHillUnderdark

Ronin244786

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