Large Construct, Neutral
Armor Class 16 Natural armour
Hit Points 90 (5d10 + 63)
Speed
STR
22 (+6)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +8, CON +6
Damage Resistances Acid
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Petrified, Poisoned
Senses Passive Perception 15
Languages Can understand common but cannot speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Perfect Order: Four times a day the Clockwork Giant can treat an attack, saving throw or ability check it rolls lower than a nine as a ten. 
The giant appears as a small wooden box until activated

Actions

Great-sword attack: The Giant makes two attacks with its great-sword: +5 to hit, reach 10 ft., 1 target. Hit: 2d6 slashing damage. 

Chain Crossbow Attack: The Giant makes 3 crossbow attacks: +4 to hit, range 30/100ft., 1 target. Hit: 1d6 piercing damage.

Bonus Actions

Self Care, recharge 1d4, 4: The giant regains 10 health as it mends itself

Adaptation: The giant makes itself resistance  to a damage type it has taken on its previous turn. This lasts until the start of its next turn

Reactions

Machine Learning: When the clockwork giant is hit by an attack or spell that requires a roll to hit, it can expend its reaction to make the same attack or spell against a creature of its choice within range. The giant uses the attacker’ modifier and DC. 
Protective barrier: Recharge 1d6, 5-6, The giant creates a magic forcefield in response to taking damage which gives it half cover and resistance to all damage until the start of its next turn. Whilst in this state it cannot be targeted by magic missile.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A Bronze giant made out of gears, It has a great-sword in one hand and a three barrelled crossbow inbuilt into the other. In its chest there is a large blur gem which emanates a protective forcefield. Across the back of the giant are four ticking clocks.     

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

GJiggins

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