Medium Humanoid, Chaotic Evil
Armor Class 18 (chainmail, shield)
Hit Points 100 (10d10 + 20)
Speed 30 ft.
STR
11 (+0)
DEX
10 (+0)
CON
10 (+0)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +3
Senses Truesight (30 feet. Blessing of Hurai Khan), Passive Perception 13
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Ritual of the Dark Wind. Five or more Cultists can use their actions for three turns to perform a ritual to Hurai Kahn. They can summon three Air Elementals under their control.

Strength in Numbers. The Cultists have advantage on ability checks and attack rolls when a cultist is within 5 feet of them..

 

 

Actions

Multiattack. The Cultist makes one unarmed strike or longsword attack and a crossbow attack. They can also make two longsword attacks.

Unarmed Strike. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 ) [damage type] damage. 

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 2 target. Hit: 12 (1d10 + 3) slashing damage. 

 

Hand Crossbow RangedWeapon Attack: +3 to hit, range 10/20 ft., 1 target. Hit: 9 (1d10+ piercing damage.

Legendary Actions

n.

Description

These Cultists are the servants of the Storm Demon Hurai Khan. They're mainly radicals however the High Priest had a mercenary named Daimon Hassan train them in the use of the longsword and the crossbow.

Lair and Lair Actions

 

 

Bombur123

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