Armor Class
14
(Natural Armor)
Hit Points
142
(32d8)
Speed
45 ft.
STR
13
(+1)
DEX
19
(+4)
CON
11
(+0)
INT
14
(+2)
WIS
10
(+0)
CHA
5
(-3)
Saving Throws
DEX +9, INT +7
Skills
Acrobatics +13, Perception +2, Religion +11
Condition Immunities
Charmed, Exhaustion
Senses
Passive Perception 12
Languages
--
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
Bleed Level. The Beastman of Farum Azula needs 5 bleed levels to trigger the effect.
Actions
Multiattack. The Beastman of Farum Azula can make four attacks with its Cleaver or two ranged attacks with its Throwing Knives.
Beastman's Cleaver. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 40 (6d12 + 1) Slashing damage.
Throwing Knives. Ranged or Melee Weapon Attack: +13 to hit, reach 5 ft., range 90 ft., 1 target. Hit: 19 (6d4 + 4) Piercing damage.
Reactions
6-Hit Combo. If the Beastman of Farum Azula successfully hits all four attacks with its Cleaver on its turn, it may make two more attacks with its Cleaver as part of the same action.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/18/2024 6:28:49 PM
|
2
|
2
|
1.0
|
Coming Soon
|
Comments