Dash. If the Bell Bearing Hunter moves at least 20 feet towards a target before making an attack, that attack does one damage die extra.
Iron Briars. If a creature comes into direct contact with the Bell Bearing Hunter in any way, they take 2 (1d4) Piercing damage.
Bleed Level. The Bell Bearing Hunter needs 7 bleed levels to trigger the effect.
Multiattack. The Bell Bearing Hunter can make three attacks with his sword.
Marais Executioner's Sword. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 15 (3d6 + 5) Slashing + 9 (3d4 + 1) Force damage.
Red Sword Throw. Ranged Weapon Attack: +10 to hit, range 50 ft., 1 target. Hit: 15 (3d6 + 5) Slashing + 9 (3d4 + 1) Force damage.
Shield Bash. Melee Weapon Attack: +14 to hit, reach 5 ft., 1 target. Hit: 22 (5d6 + 5) Piercing damage. All creatures within 15 feet of the target (besides the Bell Bearing Hunter) must make a DC 18 Dex save or take 22 (4d10) Force damage. Half on a successful save.
Grab. Magic Melee Attack: +10 to hit, reach 10 ft., 1 target. The target must make a DC 18 Str or Dex save or be Grappled. While grappled, they cannot take any actions or reactions. The grappled creature also takes 5 (2d4) Force damage upon being grappled and at the beginning of each of its turns. If the grapple succeeds, the Bell Bearing Hunter may immediately make a sword attack against the grappled creature, ending the grapple on a hit. Also if this sword attack hits, the grappled creature is knocked prone.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/18/2024 6:49:53 PM
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6
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3
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1.1
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Coming Soon
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