Large Construct, Unaligned
Armor Class 17 (natural armor)
Hit Points 74 (8d10 + 30)
Speed 20 ft.
STR
20 (+5)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +9, CON +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic, Thunder
Senses Darkvision 60 ft., Passive Perception 9
Languages Understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Magic Resistance. The Symphonic Guardian has advantage on saving throws against spells and other magical effects.

Immutable Form. The Symphonic Guardian is immune to any spell or effect that would alter its form.

Symphonic Aura. The Symphonic Guardian generates a 30-foot aura that bolsters the attack and defense of all friendly creatures. Allies within this range gain a +1 bonus to their AC, and their attack and damage rolls. This aura deactivates if the Symphonic Guardian is incapacitated or destroyed.

Actions

Multiattack. The Symphonic Guardian makes two Percussive Slam attacks.

Percussive Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Wisdom saving throw or be forced to attack the Symphonic Guardian on its next turn. The target has disadvantage on all attack rolls made against creatures other than the Symphonic Guardian until the start of its next turn.

Concussive Strike (Recharge 5–6). Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 25 (4d10 + 5) thunder damage. The target must succeed on a DC 16 Strength saving throw or be stunned until the end of the Symphonic Guardian’s next turn.

Graham3D

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