AC
11
Initiative
-1 (9)
HP
68
(8d10 + 24)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +4 |
| DEX | 8 | -1 | -1 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 5 | -3 | -3 |
| WIS | 7 | -2 | -2 |
| CHA | 7 | -2 | -2 |
Actions
Greatclub. Melee Attack Roll: +6, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage.
Javelin. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 11 (2d6 + 4) Piercing damage.







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Posted Dec 31, 2024This is a CR 1 monster not CR 2?
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Posted Feb 6, 2025No it should be CR 2. There is the Ogrillion which I think is CR 1.
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Posted Apr 7, 2025I kinda love how you can call them giant evil potatoes and not be entirely wrong.
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Posted May 14, 2025An Ogre. A simple, big, dumb brute. The embodiment of the Unga Bunga.
Gained one hit die, increasing health from 59 to 68.
That is it. The only change that this simple brute got was an increase in health. Everything else is identical, just reworded. A simple, but effective change. Because of the minimal changes, there will be no fusion.
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Posted May 26, 2025I'm planning a dungeon with an Ettin building an army of these guys, so the PCs have to assassinate the Ettin. Sounds good?
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Posted Sep 27, 2025i think the second most common alignment for these guys should be CN. in a campaign, i had a village of CN ogres with Int 7, including a (very unskilled) ogre blacksmith
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Posted Sep 27, 2025wait, Tiamat/Takhisis created some ogres?!?