Medium Humanoid (Human), Lawful Evil
Armor Class 18
Hit Points 117 (10d10 + 27)
Speed 40 ft.
STR
15 (+2)
DEX
19 (+4)
CON
16 (+3)
INT
17 (+3)
WIS
15 (+2)
CHA
23 (+6)
Saving Throws DEX +8, INT +7, WIS +6
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Stunned
Senses Passive Perception 16
Languages Celestial, Common, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits
Speedy:
Speed Increase: Your Speed increases by 10 feet.

Dash over Difficult Terrain: When you take the Dash action on your turn, Difficult Terrain doesn't cost you extra movement for the rest of that turn.

Agile Movement: Opportunity Attacks have disadvantage against you.

Alert:

You gain a +5 bonus to initiative.

You can't be surprised while you are conscious.

Other creatures don’t gain advantage on attack rolls against you as a result of being unseen by you.



Actions

Revolver: Valentine draws his gun and shoots up to six targets in sight.

Ranged Attack: Hit: +10, range 40/120ft., Up to 6 targets. Damage: 2d8+8 piercing damage.

Crossing to the Other Side: Valentine drags himself and a target across to an alternate timeline, causing the target to collide with their alternate selves and begin to disintegrate.

Melee Attack: Dex Save DC18, Touch. Damage: 6d10+4 force damage.

Bonus Actions

A Gift from the Other Side: Valentine casts aside his spent revolver and takes another from an alternate timeline where he didn't need to fire his gun, letting him essentially 'reload' his gun. Bonus Action.

Tah-Dah!: Valentine presents himself as vulnerable, however,  he has a trick up his sleeve. If attacked within 4 turns he releases the very same attack from a different universe back at the creature and he avoids it entirely. Bonus Action.

Reactions

Crossing to the Other Side: Valentine drags himself and a target across to an alternate timeline, causing the target to collide with their alternate selves and begin to disintegrate. Reaction upon taking melee damage, ends the target's turn early if successful, once per long rest. 

Legendary Actions

Guardian of Justice: Upon being reduced to 1 or 0 hp Valentine can immediately start his turn and regains 1d4+7 hp, skipping any remaining actions or turns by other creatures. Legendary Action. Once per long rest.

Escape to the Other Side:
 Valentine dives across universes in an attempt to escape his death, ending any status effects or spells currently active. Legendary Action. Once per long rest.

Description

Valentine is a self-righteous, selfish hypocrite who masks these negative traits with an incredible natural charisma. He is able to convince even the most loyal men to abandon their oaths to serve his righteous cause.

He seeks ultimate power in the belief that he could avoid it corrupting his pursuit of 'justice', although some may say that 'justice' was already corrupted long before he sought such great power. 

He believes what he is doing is moral and right and not an ounce of him, even subconsciously, believes the lives he sacrifices in this pursuit for power are anything other than necessary for the betterment of the world.

Monster Tags: Human

Habitat: Urban

Marsiil

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