Mother. Every 2 turns Arachsiam will lay a spider eg sack wich takes 3 turns to hatch. It will then summon a giant wolf spider apon hatching.
Multi attack. Arachsiam makes 4 attacks 1 rush, 1 poison mist, and 2 Web attacks in any order
Rush. Melee Weapon Attack: +7 to hit, reach 5-30 ft., line rush. Hit: 50 (5d10 + 5) [slashing] damage.
Webs. RangedWeapon Attack: +5 to hit, range 10/120 ft., 1 target. Hit: 25 (4d4 + 4) bludeoning damage. Anything hit makes a strength saving throw dc 15, on a failed save, the hit creature is grappled and can't move for 3 turns.
poison mist. Arachsiam creates a dome of poison mist with a radius of 25 ft. Anything in the mist makes a constitution saving throw dc 17. On a failed attempt the being(s) is poisoned for 30 minutes with 6d4 poison damage. But on a successful attempt, the being(s) are poisoned for half as long and take 3d4 poison damage
Enter the description for how bonus actions work for your monster here.
Flinch. Roll a d20 but if you roll higher than what the attacker did, then you evade the attack
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Almost a dryder but with undead female human features. It has pustules on its abdomen wich are the eggs it lays and can regrow in seconds
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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