Medium Humanoid (Any Race), Any Chaotic Alignment
Armor Class 13 Hide
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Saving Throws DEX +3, WIS +4
Skills Medicine +4, Nature +3, Perception +4
Damage Immunities Fire
Senses Passive Perception 14
Languages Druidic, Ignan, plus one other language
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Innate Spellcasting. The pyromancer can inntately cast the following spells. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). 

at will: fire bolt, produce flame, create bonfire

3/day: fireball, scorching ray, burning hands, searing smite

1/day: wall of fire, fire storm

Actions

Scimitar. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) slashing damage plus 4 (1d8) fire damage.

Reactions

Firey Intervention. When a creature the pyromancer can see is the target of any effect that deals fire damage, the pyromancer can reduce the damage dealt by one of hit dice.

Description

Ashland pryromancer are Ashlanders that have been touched by the power of fire. Most serve in their tribes as shamans or even chiefs.  

Monster Tags: NPC

Habitat: DesertMountain

EnnaL

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