Undead Fortitude. If damage reduces the mummy to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire or from a critical hit. On a success, the mummy drops to 1 hit point instead.
Magic Resistance. The mummy has advantage on saving throws against spells and other magical effects.
Martial Expertise. The mummy has advantage on attack rolls against any creature it has hit with an attack in the last round. Its proficiency in combat techniques from life gives it a refined and lethal edge in battle.
Tactical Discipline. The mummy can take the Dodge action as a bonus action on its turn, reflecting its rigorous training in strategic combat.
Multiattack. The mummy makes three melee attacks: two with its Khopesh and one with its Shield Bash.
Khopesh. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 14 (2d8 + 5) slashing damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust.
Shield Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target.
Hit: 11 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Dreadful Glare. The mummy targets one creature it can see within 60 feet. If the target can see the mummy, it must succeed on a DC 14 Wisdom saving throw or become frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all Amonkhet Mummies for the next 24 hours.
Whirlwind Strike (Recharge 5-6). The mummy spins its khopesh in a deadly arc, attacking all creatures within 10 feet. Each creature in the area must make a DC 15 Dexterity saving throw, taking 19 (4d8 + 5) slashing damage on a failed save, or half as much damage on a successful one.
Dodge. When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn, any attack roll made against you has disadvantage if you can see the attacker, and you make Dexterity saving throws with advantage. You lose this benefit if you are incapacitated or if your speed drops to 0.
Parry. When hit by a melee attack, the mummy can use its reaction to add +3 to its AC against that attack, potentially causing the attack to miss.
The Amonkhet Mummy can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and it can only be used at the end of another creature's turn. The mummy regains spent legendary actions at the start of its turn.
Khopesh Attack. The mummy makes a khopesh attack.
Shield Bash (Costs 2 Actions). The mummy makes a shield bash attack.
Tactical Step (Costs 1 Action). The mummy moves up to half its movement speed without provoking opportunity attacks.
Description
The Amonkhet Mummy stands as a testament to the brutal discipline and divine reverence of the Amonkhet people. In life, these warriors were unmatched in their martial prowess, their every strike precise, their movements honed by years of relentless training in the harsh desert sun. In death, their strength has only grown, bolstered by the dark magic that binds them to their eternal service. The mere presence of an Amonkhet Mummy emanates an aura of deadly efficiency, as if death itself is woven into the very fabric of its being.
These undead warriors are sacred to the people of Amonkhet, believed to be blessed by the gods themselves. Their mummification is not a simple process of preservation, but an honored rite, transforming the body into an unyielding vessel of divine power. To fight alongside an Amonkhet Mummy, or to face one in battle, is to come face-to-face with the will of the gods. Only the most skilled and revered warriors are granted the privilege of this transformation, their bodies wrapped in pristine linen and anointed with oils and sacred blessings.
The mummy’s regalia speaks of its high status, adorned in rich jewels and glistening metals that symbolize both its station in life and the wealth of the kingdom it once served. Gold and lazotep encrust its helm and breastplate, shimmering with otherworldly energy. Its khopesh, forged in the fires of the temple forges, gleams with an unnatural luster, and the crescent blade still carries the divine weight it once held in life. Bracelets and necklaces of intricate design drape over its limbs, each piece a relic of a forgotten age, pulsating with arcane power.
Despite the beautiful adornments, there is nothing ornamental about these creatures. Their speed, discipline, and strategic cunning on the battlefield are legendary. They strike with the fury of a desert storm, their movements a dance of death and precision. Every strike of their blade is meant to maim, cripple, and kill. Their shield is not merely for defense but a weapon itself, used to bash and break those who would dare oppose them. Their glowing, hollow eyes, set deep in their gaunt, desiccated faces, gleam with the same cold intensity they held in life, now sharpened by an unrelenting purpose in death.
Even in their withered form, Amonkhet Mummies are more than just undead abominations. They are revered warriors, symbols of divine might, and eternal guardians of the Amonkhet legacy. Facing one is to battle not just a powerful enemy, but the undying will of an empire, adorned in the wealth of its glorious past, and consecrated by the gods themselves.
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