Echolocation. The bat can't use its blindsight while deafened.
Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Image Relay. The bat is able to relay what it sees back to a Skeksis Crystal or Orb.
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one creature. Hit: 1 piercing damage.
Will relay anything they see to a Skeksis Orb or Crystal. They, like the Garthim, only obey Skeksis.
Description
The Skeksis bred the Crystal Bats to carry lenses of artificial crystal that sent images of all they saw back to the Crystal in the Castle. At first the bats flew only in the dark, but the Skeksis bred from the bolder and hardier strains, until no corner of the World was unknown to them. And when the Skeksis could direct the Garthim with their all-seeing crystal eyes, they made an enemy to Men, Elves, Dwarves, and Gnomes.
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