Large Elemental, Neutral
Armor Class 14 (natural armor)
Hit Points 91 (6d10 + 60)
Speed 30 ft., Swim 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
11 (+0)
CHA
9 (-1)
Damage Resistances Acid, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Grappled, Poisoned, Restrained
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan can understand what player does, can only speak Aquan
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Water Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Freeze. If the elemental takes cold damage, it partially freezes; its speed is reduced by 15 feet until the end of its next turn.

Actions

Multiattack. The elemental can make any two of the below attacks.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.

Water Jet. Ranged Weapon Attack: +5 to hit, reach 30 ft./60 ft., one target. Hit: 12 (2d8 + 3) cold damage.

As an action, the elemental can grapple one Medium or smaller creature at one time. At the start of each of the elemental's turns, each target grappled by it takes 8 (1d8 + 3) bludgeoning damage and 8 (1d8 + 3) cold damage. A creature within 5 feet of the elemental can pull a creature or object out of it by taking an action to make a DC 16 Strength check and succeeding.

Habitat: CoastalSwampUnderwater

Khalida

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