Large Elemental, Any Alignment
Armor Class 19 Natural armor
Hit Points 168 (16d12 + 64)
Speed 30 ft., must be on ocean floor , Swim 40 ft., Walk 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
7 (-2)
WIS
11 (+0)
CHA
7 (-2)
Damage Vulnerabilities Bludgeoning
Damage Resistances Acid, Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Piercing
Condition Immunities Petrified, Poisoned
Senses Passive Perception 10
Languages can understand what player does, can only speak Aquan and Terran
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Amphibious. You can breathe air and water while in this form.

False Appearance. While you remain motionless, you are indistinguishable from a normal coral formation.

Coral Armour. After you are reduced to half HP (84), your hard exterior begins to crumble and your AC is reduced to 15. 

Actions
Multiattack. You make two attacks with your claws.
Claws. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage, and the target is grappled (escape DC 18).

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) piercing damage. 

Water Breath. You exhale a stream of forceful water in a line 5 ft. wide and 60 ft. long. Each creature in that area must make a DC 18 Strength saving throw. On a failed save, the creature is pushed back 60ft from you and falls prone, taking 14 (4d6) cold damage and 14 (4d6) bludgeoning damage. If the creature hits a wall it also takes 7 (2d6) bludgeoning damage per 10 ft. traveled.  On a successful save, the creature is pushed back 5 ft., takes half damage, and is not knocked prone.

Bonus Actions

Distract. As a bonus action, you can cause the polyps growing on you to move and light up, giving disadvantage on the next attack against you.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2024 6:43:59 PM
1
1
1
Coming Soon
Khalida

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