Large Monstrosity, Typically Neutral
Armor Class 16 (natural armor)
Hit Points 119 (14d10 + 42)
Speed 30 ft., Fly 40 ft., Climb 30 ft.
STR
16 (+3)
DEX
19 (+4)
CON
17 (+3)
INT
8 (-1)
WIS
14 (+2)
CHA
16 (+3)
Skills Deception +10, Perception +6, Stealth +10
Senses Blindsight 20 ft., Darkvision 60 ft., Passive Perception 16
Languages Draconic
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Blending In. The chameleon drake has advantage on Dexterity (Stealth) checks made to hide. Additionally, the chameleon drake can use its action to take on the appearance of any type of young dragon it has seen before. This appearance can be seen through with a DC 16 Intelligence (Arcana) or Intelligence (Investigation) check. True dragons have disadvantage to see through this illusion. This appearance lasts until the chameleon drake dismisses it.

Spider Climb. The chameleon drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Innate Spellcasting. The chameleon drake's spell casting ability modifier is Wisdom (spell save DC 12). The chameleon drake can cast the following spell, requiring no material components:

1/day: greater invisibility (self only)

Actions

Multiattack. The chameleon drake makes one Bite or Tongue attack and two Claw attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.

Tongue. Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: 28 (4d10+6) bludgeoning damage and the creature is grappled (escape DC 18) and pulled 50 feet towards the chameleon drake. It cannot use its tongue or bite attack on another creature while grappling with its tongue. Until this grapple ends, the target is restrained, and at risk of suffocating.

Dazzling Blast (Recharge 5-6). The chameleon drake unleashes a multicolored light ray from its mouth in a 30 foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or be blinded for 1 minute. A creature that fails the save by 5 or more is also stunned for the same duration. A creature can repeat the saving throw at the end of its turns, ending the effect on itself on a success.

Description

A chameleon drake is a solitary predator with the teeth, claws, and wings of a green dragon and the head and tail of a chameleon (including eyes that can look in separate directions). Though they can fly, they mostly stick to the canopies of jungles that they call home and most don't use them for more than gliding between trees.

Chameleon drakes are stealthy hunters that stalk treetops of dense jungles and swamps. They don’t typically seek out people as prey, but many folk who have encroached into chameleon drake territory have not lived to make that mistake a second time.


Chameleon drakes' main source of food are young dragons or dragon eggs. They use their ability to copy young dragons' appearances to fool adult and ancient dragons to stalk their territory without fear of reprisal. While they most often come into contact with green dragons, a chameleon drake will not pass up the opportunity to eat a young dragon of any type, much to their parents' dismay. If caught, they rely on their speed, stealth, and Dazzling Blast ability to get away rather than risk facing a much more powerful opponent.

(Much of this creature's statline was inspired by Basalt-DnD's Chameleon Dragon)

Habitat: ForestSwamp

6footturkey

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