Shapechanger. As a bonus action, the Amethyst Werewolf can transform into its hybrid form or back into its humanoid form. Its statistics, other than its AC, remain the same. In hybrid form, its AC becomes 16 (Natural Armor), and it can make claw or bite attacks.
Regenerative Vitality. At the start of each of its turns, if the Amethyst Werewolf has at least 1 hit point, it regains 9 hit points. This regeneration does not function if the werewolf has taken damage from a silvered weapon since the end of its last turn.
Keen Senses. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Amethyst Resilience. The Amethyst Werewolf has advantage on saving throws against spells and effects related to necrotic or Blighted energy.
Multiattack (Hybrid Form Only). The Amethyst Werewolf makes three attacks: two with its claws and one with its bite.
Claw (Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Bite (Hybrid Form Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage.
Amethyst Charge (Hybrid Form Only). If the Amethyst Werewolf moves at least 20 feet straight toward a target and hits it with a claw attack on the same turn, the target must succeed on a DC 16 Strength saving throw or be knocked prone.
Description
The Amethyst Werewolf Warrior is a fierce and skilled combatant, able to shift into a powerful hybrid form. In battle, it combines deadly strikes with a keen sense of its surroundings, using its regeneration and heightened senses to hunt down enemies with relentless precision. The warrior is also a protector of the Verdant Trench Great Forest, using its natural resilience against the Blighted energies that plague the Amethyst Isle.
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