Medium Fey, Any Evil Alignment
Armor Class 21 (Black Knife Armor)
Hit Points 167 (26d8 + 2)
Speed 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
15 (+2)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +10, INT +7
Skills Acrobatics +13, Deception +8, Perception +9, Sleight of Hand +13, Stealth +13
Damage Resistances Piercing, Radiant
Damage Immunities Poison, Psychic
Condition Immunities Blinded, Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 19
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Feint Attack. When the Black Knife Assassin attacks with her dagger, it has advantage (cannot be used with Slashing Blade of Death or Jumping Blade of Death).

Bleed Level. The Black Knife Assassin cannot be bled.

Actions

Dagger. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 12 (3d4 + 5) Slashing + 7 (3d4) Radiant damage. 

Slashing Blade of Death. Ranged Magic Attack: +10 to hit, range 60 ft., 1 target. Hit: 12 (3d4 + 5) Radiant damage. The target must make a DC 18 Con save, taking an extra 7 (3d4) Radiant damage. The target must repeat the save at the end of each of their turns, taking 7 (3d4) Radiant damage until a save succeeds.

Jumping Blade of Death. Ranged Weapon Attack: 40 foot cone, Dex save. All creatures within the cone must make a DC 18 Dex save, taking 12 (3d4 + 5) Radiant damage on a fail (half as much on a success). The target must make a DC 18 Con save, taking an extra 7 (3d4) Fire damage. The target must repeat the save at the end of each of their turns, taking 7 (3d4) Fire damage until a save succeeds.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2024 7:25:44 PM
6
2
1.0
Coming Soon

Habitat: Urban

ThiqqMuffin

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