Medium Fiend, Neutral
Armor Class 18 (Natural Armor)
Hit Points 78 (9d8 + 4)
Speed 35 ft.
STR
13 (+1)
DEX
18 (+4)
CON
18 (+4)
INT
10 (+0)
WIS
13 (+1)
CHA
11 (+0)
Saving Throws DEX +7, CON +7
Skills Acrobatics +8, Arcana +4, Perception +10, Stealth +8
Damage Resistances Acid, Piercing
Damage Immunities Cold, Necrotic, Poison, Psychic
Senses Darkvision 200 ft., Passive Perception 20
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Incorporeal. The Cemetery Shade can add +5 to its AC as a reaction to being hit by an attack.

Bleed Level. The Cemetery Shade cannot be bled.

Actions

Multiattack. The Cemetery Shade can make a Spit Trap and Spider Grab attacks on the same turn, or up to seven Mantis Blade attacks.

Spit Trap. Ranged Attack: +8 to hit, range 60 ft., 1 target. On a hit, the target is Stunned until the end of the Cemetery Shade's next turn.

Spider Grab. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) Piercing damage.

Mantis Blade. Melee Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) Piercing damage.

Bonus Actions

Teleport. The Cemetery Shade can teleport up to 20 feet.

Previous Versions

Name Date Modified Views Adds Version Actions
10/19/2024 7:45:00 PM
1
2
1.0
Coming Soon

Habitat: Urban

ThiqqMuffin

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