Armor Class
18
(Natural Armor)
Hit Points
78
(9d8 + 4)
Speed
35 ft.
STR
13
(+1)
DEX
18
(+4)
CON
18
(+4)
INT
10
(+0)
WIS
13
(+1)
CHA
11
(+0)
Saving Throws
DEX +7, CON +7
Skills
Acrobatics +8, Arcana +4, Perception +10, Stealth +8
Damage Resistances
Acid, Piercing
Damage Immunities
Cold, Necrotic, Poison, Psychic
Condition Immunities
Blinded, Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Restrained
Senses
Darkvision 200 ft., Passive Perception 20
Languages
--
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Incorporeal. The Cemetery Shade can add +5 to its AC as a reaction to being hit by an attack.
Bleed Level. The Cemetery Shade cannot be bled.
Actions
Multiattack. The Cemetery Shade can make a Spit Trap and Spider Grab attacks on the same turn, or up to seven Mantis Blade attacks.
Spit Trap. Ranged Attack: +8 to hit, range 60 ft., 1 target. On a hit, the target is Stunned until the end of the Cemetery Shade's next turn.
Spider Grab. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d4 + 4) Piercing damage.
Mantis Blade. Melee Attack: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 4) Piercing damage.
Bonus Actions
Teleport. The Cemetery Shade can teleport up to 20 feet.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/19/2024 7:45:00 PM
|
1
|
2
|
1.0
|
Coming Soon
|
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