Dark Pact (1/Day). If bonecaller archer is reduced to 0 HP, the Archer destroys one of its Decrepit Skeletons to set its HP to 1.
Undead Fortitude. If damage reduces the bonecaller archer to 0 hit points, it must make a Constitution saving throw with a DC of 8 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the bonecaller archer drops to 1 hit point instead.
Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 8 (1d8+3) piercing damage.
Grasp of the Dead (Recharge 5–6). The Archer summons skeletal hands in a 7.5-foot radius within 60 feet. Creatures must succeed on a DC 13 Strength or DC 15 Dexterity saving throw or be restrained until the end of their next turn. On succeed Dexterity saving, creature can move up to 5 ft. away from the area. Restrained creatures take 6 (1d10 + 1) necrotic damage at the start of their turns.
Summon Decrepit Skeletons (Recharge 5–6). As a bonus action, the bonecaller archer summons two Decrepit Skeletons within 30 feet.
Comments