Large Fey, Neutral Evil
Armor Class 18 Natural Armour
Hit Points 230 (230d20)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
22 (+6)
INT
16 (+3)
WIS
18 (+4)
CHA
20 (+5)
Saving Throws DEX +8, CON +11, WIS +9
Damage Resistances Cold, Fire
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Paralyzed, Poisoned
Senses Passive Perception 13
Languages Common, Druidic, Elvish, Sylvan
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day). If the Crimson Queen fails a saving throw, she can choose to succeed instead.

Magic Resistance. The Crimson Queen has advantage on saving throws against spells and other magical effects.

Regeneration. The Crimson Queen regains 10 hit points at the start of her turn. If she takes fire damage, this trait doesn't function until the start of her next turn.

Thorned Aura. Creatures that start their turn within 10 feet of the Crimson Queen take 10 (3d6) piercing damage from the thorns and brambles surrounding her.

Enchanted Roses. The Crimson Queen can use her action to charm a creature she can see within 60 feet. The target must succeed on a DC 18 Wisdom saving throw or be charmed for 1 minute. While charmed, the creature regards the Crimson Queen as a trusted friend and will protect her. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the creature succeeds on its saving throw or the effect ends for it, it is immune to this ability for 24 hours.

Actions

Multiattack. The Crimson Queen makes two Thorned Lash attacks and one Bloom of Allure attack.

Thorned Lash. Melee Weapon Attack: +9 to hit, reach 15 ft., one target.
Hit: 18 (3d8 + 4) piercing damage, and the target must succeed on a DC 17 Strength saving throw or be restrained by magical thorny vines. A creature can use its action to make a DC 17 Strength check, freeing itself or another creature from the vines on a success.

Bloom of Allure. The Crimson Queen releases a cloud of magical pollen. Each creature within 20 feet of her must succeed on a DC 18 Charisma saving throw or be charmed for 1 minute. While charmed, a creature is incapacitated and has a speed of 0. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Summon Rose Blights (Recharge 5-6). The Crimson Queen summons 1d4 Rose Blights (use the stats of a Shambling Mound with an additional ability to shoot thorns for 2d6 piercing damage, 30-foot range). The Rose Blights act immediately after the Crimson Queen in initiative.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Legendary Actions

The Crimson Queen can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another  creature's turn. The Crimson Queen regains spent legendary actions at the start of her turn.

  • Thorned Whip. The Crimson Queen makes one Thorned Lash attack.
  • Thorn Cage (Costs 2 Actions). The Crimson Queen causes thorny vines to sprout from the ground in a 10-foot radius centered on a point within 30 feet. Each creature in the area must make a DC 18 Dexterity saving throw or become restrained. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
  • Regal Bloom (Costs 3 Actions). The Crimson Queen uses Bloom of Allure.
Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Crimson Queen is a mesmerizing and terrifying figure, a fey sovereign of unparalleled beauty and cruelty. Her form is elegant, regal, and deeply intertwined with the natural world—specifically, the dangerous beauty of roses.

Crimson Queen’s Description:

The Crimson Queen stands tall, her lithe form draped in a gown made of living rose petals that constantly shift and ripple like a flowing river of blood-red flowers. Her skin is alabaster white, but faintly veined with the deep red of rose stems, and her hair cascades in long, crimson tendrils, seemingly made of roses themselves. Thorny vines coil around her body, ready to lash out at any moment, and her very presence exudes a sense of both allure and danger.

Her eyes, a deep, glowing red, hold the wisdom of ancient forests but also the malice of someone who wields power without mercy. A crown of woven thorns, studded with delicate roses, rests upon her brow, marking her status as a queen of the fey and ruler of the rose gardens that bend to her will.

The air around her is filled with the heady scent of roses, mixed with something sharper and more poisonous. As she moves, petals fall from her form, only to dissolve into nothingness as they touch the ground. Despite her beauty, there is something undeniably predatory about her—like a rose, beautiful and fragrant, but ready to wound anyone foolish enough to come too close.


Personality and Demeanor:

The Crimson Queen is cold and calculating, viewing mortals as little more than tools or amusements. Her beauty hides a deeply vindictive nature, and she delights in playing mind games with those who cross her path. In conversation, she speaks with a voice as soft as velvet, but her words often cut like thorns.

She loves control and manipulation, and she has a particular disdain for those who try to challenge her authority. When enraged, her composed demeanor cracks, revealing a terrifying, feral side to her nature as the vines around her lash out with deadly precision.

Backstory and Motivation:

Long ago, the Crimson Queen was a fey noble who ascended to power by mastering the magic of the rose, a plant she saw as the perfect embodiment of beauty and danger. She crafted a domain of endless rose gardens, where each bloom holds a secret enchantment, and every thorn hides a deadly trap.

The Queen is driven by a desire to expand her influence, using her charms and dark magic to enthrall mortals and fey alike. She has little tolerance for failure, and any who betray or defy her are swiftly dealt with, often transformed into the very roses that line her court.


The Crimson Queen represents the duality of beauty and danger, a ruler who uses her power over nature to manipulate and punish those around her, with her every action calculated to maintain her grip on her enchanted domain.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), the Crimson Queen can use one of the following lair actions:

  • Roses of Entrapment. Thorned vines erupt from the ground in a 30-foot radius centered on a point within 60 feet of the Queen. The area becomes difficult terrain for 1 minute.
  • Pollen of Slumber. The Crimson Queen releases a cloud of magical pollen that fills a 30-foot radius centered on a point within 60 feet of her. Creatures in the area must succeed on a DC 18 Constitution saving throw or fall unconscious for 1 minute. The unconscious creature awakens if it takes damage or if another creature uses an action to shake it awake.

 

 

The area around the Crimson Queen’s lair is affected by her presence, which creates the following magical effects:

  • Wild Rose Growth. Thorny rose bushes and brambles grow rapidly within 6 miles of the lair. These plants act as natural barriers, forming walls of difficult terrain.
  • Charm of the Roses. Creatures within 1 mile of the lair must succeed on a DC 15 Wisdom saving throw or become charmed by the beauty of the enchanted roses. Charmed creatures will refuse to harm any plant life unless attacked.
  • Bitter Bloom. Any creature within 1 mile that takes a long rest in the open air is at risk of falling under a deep sleep. Such creatures must succeed on a DC 15 Constitution saving throw or sleep for 24 hours, remaining unaware of their surroundings during that time.

If the Crimson Queen dies, these effects fade over the course of 1d10 days.

Habitat: Forest

NamuMoon1

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