Medium Humanoid, Chaotic Evil
Armor Class 16 Bony Carapace
Hit Points 76 (8d8 + 40)
Speed 30 ft.
STR
18 (+4)
DEX
14 (+2)
CON
18 (+4)
INT
8 (-1)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, CON +6
Skills Athletics +0, Intimidation +0, Perception +0
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision, Passive Perception 15
Languages Abyssal, Common Abyssal, Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Boon of Ogmah. The cultist of Ogmah may choose to sacrifice some of its own health to gain boons.

Cost: 5hp

1: Multiattack 2 

2: reach 15ft

3: Grappling strike

4: Extra damage dice

 

Actions

Sacrifice to Ogmah. At the start of it's turn the cultist will sacrifice some health to gain a boon.

Roll a D4 to determine which boon they get.

Action Maul. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 15 (2d8 + 6) [Bludgeoning] damage. 

Action Bone Spear. RangedWeapon Attack: +6 to hit, range 30/90 ft., 1 target. Hit: 11 (1d10 + 6) [Piercing] damage.

Bonus Actions

Leap: If the cultist moved more than 10ft on their turn they can use their bonus action to leap up to 20ft.

Description

The cultist of Ogmah is a hulking brute of pain and suffering. If they were standing up right they would be roughly 8ft tall, alas their crooked form keeps them around 6ft.

Once upon a time this creature was just another person with dreams and aspirations just like you, but they were twisted and corrupted by promises of power and glory by an evil God.

Habitat: Urban

robinskoog07

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