Large Elemental
Armor Class 15 (natural armor)
Hit Points 45 (12d10 + 18)
Speed 30 ft., Burrow 30 ft.
STR
16 (+3)
DEX
8 (-1)
CON
16 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (-1)
Damage Vulnerabilities Thunder
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Tremorsense 60 ft., Passive Perception 10
Languages Terran
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.

Siege Monster. The elemental deals double damage to objects and structures.

Actions

Multiattack. The elemental makes two melee attacks. it can use Jaws of the Earth in place of a melee attack, as long as that ability is available. 

Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 3) bludgeoning damage.

Jaws of the Earth (Recharge 6). The mud Elemental can cause unworked earth or stone beneath a creature within 30 feet of it to animate and attack that creature. If the target is within 10 feet of the ground, it must succeed on a DC 13 Dexterity saving throw or take 7(2d6) bludgeoning damage and be grappled (escape DC 13) by the earth for 1 minute. A prone creature has disadvantage on the saving throw. 

Description

An mud elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.

Habitat: Underdark

obituchi

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