Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Multiattack. The elemental makes two melee attacks. it can use Jaws of the Earth in place of a melee attack, as long as that ability is available.
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 3) bludgeoning damage.
Jaws of the Earth (Recharge 6). The mud Elemental can cause unworked earth or stone beneath a creature within 30 feet of it to animate and attack that creature. If the target is within 10 feet of the ground, it must succeed on a DC 13 Dexterity saving throw or take 7(2d6) bludgeoning damage and be grappled (escape DC 13) by the earth for 1 minute. A prone creature has disadvantage on the saving throw.
Description
An mud elemental plods forward like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, occasionally set with chunks of metal, gems, and bright minerals.
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