Armor Class
30
Celestial
Hit Points
195
(30d12)
Speed
45 ft.
STR
10
(+0)
DEX
10
(+0)
CON
20
(+5)
INT
20
(+5)
WIS
20
(+5)
CHA
10
(+0)
Damage Immunities
Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Truesight Range 120 ft, Passive Perception 20
Languages
All
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Reflection. Any and all attacks are reflected back to the attacker for 1/3rd damage.
Actions
Chase. The monster runs straight at anyone it sees, whomever is closest.
Description
The Chase monster is a celestial Treant. Whose sole purpose is to be hugged. The Chase monster runs with arms outstretched waiting for a hug.
Anyone who "defeats" the Chase monster earns the moniker the "Tree hugger"
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