Large Celestial, Any Good Alignment
Armor Class 30 Celestial
Hit Points 195 (30d12)
Speed 45 ft.
STR
10 (+0)
DEX
10 (+0)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
10 (+0)
Damage Immunities Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Piercing, Poison, Psychic, Radiant, Slashing, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine; Bludgeoning, Piercing, and Slashing from Metal Weapons; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine or Silvered
Senses Truesight Range 120 ft, Passive Perception 20
Languages All
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Reflection. Any and all attacks are reflected back to the attacker for 1/3rd damage. 

Actions

Chase. The monster runs straight at anyone it sees, whomever is closest. 

Description

The Chase monster is a celestial Treant. Whose sole purpose is to be hugged. The Chase monster runs with arms outstretched waiting for a hug. 

Anyone who "defeats" the Chase monster earns the moniker the "Tree hugger"

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUrban

Colonel_Horyse

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