Large Giant, Lawful Evil
Armor Class 18 Natural
Hit Points 221 (17d12 + 102)
Speed 30 ft., Fly 30 ft.
STR
25 (+7)
DEX
15 (+2)
CON
23 (+6)
INT
16 (+3)
WIS
19 (+4)
CHA
22 (+6)
Saving Throws STR +12, CON +11, INT +8, WIS +9, CHA +11
Skills Arcana +8, Athletics +12, Deception +16, Insight +9, Intimidation +16, Perception +9
Condition Immunities Blinded, Deafened, Frightened, Petrified, Stunned
Senses Darkvision 60 ft., Passive Perception 19
Languages Common, Giant
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Innate Spellcasting. The oni's innate spellcasting ability is Charisma (spell attack +11 spell save DC 17). The oni can innately cast the following spells, requiring no material components:

At will: darkness, invisibility, shatter, booming blade

3/day each: charm person, thunder step, gaseous form, sleep

1/day each: chain lightning

Blessed by Sora Katra: Has advantage to prevent the charmed condition, and is immune to magical sleep.

Magic Weapons. The oni's weapon attacks are magical.

Regeneration. Cavallah regains 20 hit points at the start of her turn if she has at least 1 hit point.

Actions

Multiattack. Cavallah makes three attacks, either with her claws or her glaive. Cavallah can replace one attack with her glaive with a booming blade attack.

Claw (Oni Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Glaive. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) slashing damage, or 18 (2d10 + 7) slashing damage in Small or Medium form.

Change Shape. The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.

Legendary Actions

Cavallah can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Cavallah regains spent legendary actions at the start of its turn.

Command Ally. Cavallah targets one ally it can see within 30 feet of it. If the target can see or hear the githyanki, the target can make one melee weapon attack using its reaction, if available, and has advantage on the attack roll.

Attack. Cavallah makes one attack.

Cast spell (2 actions). Cast one of Cavallah's innate spells.

 

Description

Cavallah is a disciplined female oni and the current leader of the Daask cell in Sharn. She is the mastermind of the organization’s machinations against the Boromar Clan, a scholar obsessed with studying Sharn’s manifest zone, and a devoted servant of Sora Katra.

Habitat: ForestUrban

easyphil24

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