Huge Monstrosity, Lawful Evil
Armor Class 25 Natural Armor
Hit Points 500 (20d20 + 50)
Speed 50 ft.
STR
25 (+7)
DEX
18 (+4)
CON
20 (+5)
INT
18 (+4)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws STR +15, CON +13
Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Restrained
Senses Truesight, Passive Perception 18
Languages Common, Deep Speech Hive Tongue
Challenge 25 (75,000 XP)
Proficiency Bonus +8
Traits

Spellcasting.  Knows 14 Spells and 5 Cantrips.

Cantrips (at will): Fire Bolt, True Strike, Infestation, Sword Burst, Thunder Clap

Level 1 Spells(4 Spell Slots): Tasha's Hideous Laughter, Gift of Alacrity, False Life

Level 2 Spells(3 Spell Slots): Dragons Breath, Enhance Ability, Enlarge/Reduce

Level 3 Spells(3 Spell Slots): Create Taken, Lightning Bolt, Melf's Minute Meteors

Level 4 Spells(3 Spell Slots): Summon Taken, Locate Creature, Banishment

Level 5 Spells(2 Spell Slots): Summon Greater Taken, Dawn

Actions

Multi-Attack. Crota can attack up to 3 times in one turn.

Blade of The Son. Melee Weapon Attack: +15 to hit, reach 10 ft. (3d8 + 20) slashing damage.

Description: A blade connected to the very soul of Crota, the sword encapsulates the very idea of the sword logic. Soaked in the blood of those who are aware of the warp and wielded by Aurash himself, this sword is one unlike any other.

Slash of the Sword Logic. Ranged Weapon Attack: +10 to hit, reach 15/30 ft. (3d8+10 slashing damage.

Description: Conjuring the very essence of the blade, Crota unleashes a slash of warp energy. This energy cleaves through material objects, slicing them in twain.

Bonus Actions

Mastery of the Sword Logic.

On Crota's turn, when he scores a critical hit with a melee weapon or reduce a creature to 0 hit points with one, he can make one melee weapon attack as a bonus action. Before he make a melee attack with a heavy weapon, he can choose to take a -5 penalty to the attack roll. If the attack hits, the attack gains an additional +10 to damage.

Boon of the Void.

Crota has a limited well of stamina that he can draw on to protect himself from harm. On his turn, he can use a bonus action to regain hit points equal to 1d10 + 20. Once he uses this feature, he must finish combat for using it again.

Reactions

Challenge. Crota must make a dc 20 constitution save. If this save is met, Crota can bear the pain of the attack and retaliate with one of his own.

Legendary Actions

Rage Beyond Reason (Costs an Action). Crota at half health will enter a rage state so strong it surrounds the environment in his very own Throne World. All living beings within a 150 ft. radius of Crota must make a dc 15 wisdom save. If the save is met, the being is spared. If the save is not met, the creature will go mad with rage, attacking all who are near it. This lasts until the wisdom save is met.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Improved Critical. Crota's critical score is met when he rolls a natural 19 or 20.

Unworldly Bound. When performing a running long jump, Crota's distance equals that of his strength stat.

Dread Wyrm Effects. Due to the nature of the Dread Wyrm inside Crota, he loses 2d4 on all saving throws.

Lair and Lair Actions

When the conditions of Crota's Rage Beyond Reason legendary action is met, Crota will spread his Throne world in a 150 ft. of him at the epicenter. This throne world is a closed Throne world meaning none can enter or leave without his permission. While inside the Throne World, the following effects happen.

To Crota:

  • Control over the layout of the domain. This means Crota can at will create buildings and walls to his liking. This requires an action.
  • Crota's stats are doubled.
  • Crota is capable of reviving. For the conditions of this to be met, a d20 is rolled. For the first Revive, Crota must achieve above a 10, for the second a 15, and for every subsequent revive he must receive above an 18. Being revived, Crota will come back with a quarter of health with diminishing returns if revived again. If Crota is unable to revive any longer, Crota's soul is erased and his Throne World will be pulled from real space.
  • Crota can use an extra attack in his action.
  • Crota's spell slots are recovered

To Allies of Crota:

  • Allies of Crota will receive advantage on attack hit rolls as well as saving throws.
  • Allies of Crota will receive +15 temporary health.

In order to dispel Crota's Throne World, ones own throne world must be layed out or the death of Crota must occur.

 

OmegaJosh

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