Armor Class
12
Natural Armor
Hit Points
83
(9d10 + 5)
Speed
40 ft.
STR
25
(+7)
DEX
8
(-1)
CON
23
(+6)
INT
5
(-3)
WIS
7
(-2)
CHA
7
(-2)
Saving Throws
CON +9
Damage Vulnerabilities
Radiant
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Giant
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Sunlight Vulnerability. If the Cave troll touches sunlight, or gets hit by a radiant attack, it will turn into stone.
Actions
Greatclub. Melee Weapon Attack: +6 to hit, range 1,5 m, one target. Damage 21 (2d10 + 5) Bludgeoning
Punch. Melee Weapon Attack: +4 to hit, range 1 m, one target. Damage 16 (2d6 + 4) Bludgeoning
Tusk attack. Melee Weapon Attack: +6 to hit, range 3 m, multiple targets. Damage 15 (3d4 + 3) Bludgeoning plus 5 (1d6) Piercing
Description
Cave trolls are big, hairy, green monsters that live in the underdark, they have two big tusks that are used to hurt his enemies.
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