Unusal Nature. The Arcane Zombie does not need sleep food or water
Arcane Jump. The Arcane Zombie jumps up to 100ft in the air in one direction
Arcane Slash. Melee Weapon Attack: +2 to hit, reach 1 ft., # target. Hit: 3 (1d6 ) [Slashing] damage.
Arcane Jolt. RangedWeapon Attack: +3 to hit, range 15/80 ft., 1 target. Hit: 7 (1d8 + 3) [Force] damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
An Arcane Zombie is a humanoid that has gone mad with arcane energy. The Arcane Zombie resembles a human with almost stone like skin with cracks inside the stone that glows with purple. The Arcane Zombie acts insane and is almost always spazzing.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Nov 30, 2024so close to finishing, good job