Dazzling Footwork. While you aren't wearing armor or a Shield, you gain the following benefits: You have Advantage on Charisma (Performance) checks that involves you dancing. Your base AC is +17 (10 + DEX modifier + CHA modifier). When you expend a use of your Bardic Inspiration as part of an action, Bonus Action, or Reaction, you can make an Unarmed Strike as part of the same action. You can use DEX instead of STR for the attack rolls of your Unarmed Strike. When you deal damage with it, you can deal 1d10+2 Bludgeoning damage.
Tandem Footwork. When you roll Initiative and don’t have the Incapacitated condition, you can expend one use of your Bardic Inspiration, and roll your Bardic Inspiration die; you and each ally within 30 ft. who can hear or see you gains a bonus to Initiative equal to the number rolled.
Leading Evasion. When you’re subjected to an effect that allows you to make a Dex. saving throw to take half damage, you instead take no damage if you succeed on the saving throw, and only take half damage if you fail. If any creatures within 5 ft. of you are making the same Dex. saving throw, you can share this benefit with them for that save. You can't use this feature if you have the Unconscious condition.
Fey Ancestry. You have Advantage on saving throws you make to avoid or end the Charmed condition.
Inspiring Leader: Bolstering Performance. After a Short or Long Rest, give a performance. When you do, up to six allies (which can include yourself) within 30 ft. of yourself gain Temporary HP equal to your character level plus the modifier of the ability you increased with this feat. (19).
Spellcasting. Bhenie McCloud is a 14-level spellcaster. Its spellcasting ability is 20 (spell save DC 18, +10 to hit with spell attacks). Bhenie McCloud has following Bard spells prepared:
Cantrips (at will): Prestidigitation, Shillelagh, Starry Wisp, Vicious Mockery, Word of Misfortune
1st level (4 slots): Animal Friendship, Cure Wounds, Detect Magic, Jim's Magic Missile
2nd level (3 slots): Calm Emotions, Gift of Gab, Healing Spirit, Misty Step
3rd level (3 slots): Daylight, Dispel Magic, Healing Spirit
4th level (3 slots): Fire Dance, Polymorph, Shape Plants
5th level (2 slots): Mass Cure Wounds, Skill Empowerment, Summon Dragon
6th level (1 slot): Chain Lightning, Heal
7th level (1 slot): Forcecage
Bardic Damage. You can use Dex. instead of Str. for the attack rolls of your Unarmed Strike. When you deal damage with it, you can deal 1d10+2 Bludgeoning damage.
Quickstep Dagger. Melee Weapon Attack: +7 to hit, reach 20/60 ft., 1 target. Hit: 4 (1d4 + 2) piercing damage.
Starry Wisp. Ranged Spell Attack: +10 to hit, range 60 ft., 1 target. Hit: 12 (3d8) radiant damage.
Jim's Magic Missile. Ranged Spell Attack: +10 to hit, range 120 ft., 1 target. Hit: 2 (2d4) force damage.
Bardic Inspiration. As a bonus action, you can inspire another creature within 60 ft. that can see or hear you. That creature gains one of your Bardic Inspiration dice (1d10). Once within the next hour, when the creature fails a D20 Test, the creature can roll the Bardic Inspiration die and add the number rolled to the total, potentially turning the failure into a success. You can confer your Bardic Inspiration die 5 times per Short or Long Rest.
Agile Strikes. When you expend a use of your Bardic Inspiration as part of an action, Bonus Action, or Reaction, you can make an Unarmed Strike as part of the same action.
Spells. Shillelagh, Healing Spirit, Misty Step
Inspiring Movement. When an enemy you can see ends its turn within 5 ft. of you, you can take a Reaction and expend one use of your Bardic Inspiration to move up to half your Speed. Then one ally of your choice within 30 ft. can also move up to half their Speed using their Reaction. Neither movement provokes Opportunity Attacks.
Countercharm. If you or a creature within 30 ft. fails a saving throw against an effect that applies the Charmed or Frightened condition, you can take a Reaction to cause the save to be rerolled with Advantage.
Spell. Gift of Gab
Description
Bhenie McCloud is a high-elf from the Brighthollow Forest on Runiemeth. She was a gifted bard from birth, which was not aptly appreciated by her family and community. By chance, while traveling along the coast of Runiemeth, she saw a ship in port. The Crimson Passage, she snuck aboard and soon became the ship's designated musician! She was a perfect fit in the crew, offering skilled fighting, healing, bolstering them with inspiration and playing relaxing music for the bars they hit after work. Originally they were smugglers traveling the seas of Eldricane, but the captain Elga Greenblade decided to get her crew a steady gig. They soon became the contracted ship for Fugitive Reach, that's where Bhenie parted ways with the crew. On one of their trips ferrying guards to Fugitive Reach Bhenie met Ghale Beggid, together they bonded over music and played together during the entire voyage. They continued this trend everytime Ghlae would embark back to Fair Isle Port and back to the Reach. Eventually he convinced Bhenie to apply as a guard, she excelled and was chosen to be one of the Max Security Tower guards and allowed to work closely with Ghale. A dream come true for her.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
10/21/2024 6:35:56 PM
|
0
|
1
|
--
|
Coming Soon
|
Comments