Medium Aberration (Half-Dragon), Chaotic Evil
Armor Class 17 (natural armor, shield)
Hit Points 90 (12d8 + 36)
Speed 40 ft.
STR
15 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +5, WIS +2
Skills Perception +3, Survival +5
Damage Immunities Acid
Condition Immunities Paralyzed
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Draconic
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Actions

Multiattack. The blackspawn makes two attacks.

Falchion. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage, and 3 (1d6) acid damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Acid Breath (Recharge 5–6). The blackspawn exhales acid in a 30-­foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 24 (6d8) acid damage on a failed save, or half as much damage on a successful one.

Description

Blackspawn Raiders are spawn of Tiamat mixed with black dragon blood. They are wily agents of destruction; sent on the most dangerous of missions and delighting in slaughter. Before battle, the like to strike fear in their enemies by visibly coating their blades with their own acid.

(The Blackspawn Raider has been adapted from Red Hand of Doom page 117).

 

dnd_bros

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