Medium unknown, Chaotic Neutral
Armor Class 200 animatronics armor
Hit Points 150 (150d10 + 250)
Speed
STR
30 (+10)
DEX
10 (+0)
CON
30 (+10)
INT
20 (+5)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +14
Damage Resistances All; All damage but Force, Radiant, and Psychic
Senses Passive Perception 1
Languages twisted
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

rock on. do 150 lighting damage to 6 targets.

Actions

jump scare. do 40 damage  

steel punch. : +7 to hit, reach 2 ft., 1 target. Hit: 5 (1d5 + 2) lightning damage. 

chain lightning: +9 to hit, range 7/9 ft., 6 target. Hit: 9 (9d9 + 0) lightning damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: ambusher

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUnderwaterUrban

twistednightmare

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