Keen Smell. The chupacabra has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The chupacabra has advantage on an attack roll against a creature if at least one of the chupacabra's allies is within 5 feet of the creature and the ally isn't incapacitated.
Multiattack. The chupacabra makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 3) piercing damage plus 7 (2d6) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the chupacabra regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Description
The chupacabra is a fearsome predator that stalks the livestock of the Weird West, leaving a trail of drained carcasses in its wake. Its name, meaning "goat sucker" in Spanish, speaks to its gruesome feeding habits. This blood-sucking creature resembles a hairless Xoloitzcuintli dog, with spiny protrusions running down its back and elongated fangs. Its eyes glow with an eerie red light, and its claws are sharp enough to tear through flesh and bone.
While its origins are shrouded in mystery, some believe the chupacabra is a result of dark magic or a curse upon the land, perhaps with ties to vampirism. Others whisper that it's an escaped experiment, a creature twisted by unnatural forces. Whatever its origins, the chupacabra is a terrifying sight, its presence a harbinger of fear and dread for those who dwell in the remote corners of the Weird West.
Comments