Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
Innate Magical Abilities. Belegroch has an innate spellcasting ability. He can innately cast the following spells, requiring no components:
1/day each: longstrider, jump
Legendary Resistance (1/Day) If Belegroch fails a saving throw, he can choose to succeed instead.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.
Belegroch can take 1 legendary action, a hoof attack. Belegroch regains the spent legendary action at the start of his turn.
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