Large Beast, Neutral Good
Armor Class 11 Natural
Hit Points 44 (4d10 + 4)
Speed 60 ft.
STR
20 (+5)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
7 (-2)
Saving Throws STR +7, CON +3
Skills Perception +3
Condition Immunities Frightened
Senses Passive Perception 11
Languages Elvish - understands but can't speak --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.

Innate Magical Abilities. Belegroch has an innate spellcasting ability.  He can innately cast the following spells, requiring no components:

1/day each: longstrider, jump

Legendary Resistance (1/Day) If Belegroch fails a saving throw, he can choose to succeed instead.

Actions

Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage.

Legendary Actions

Belegroch can take 1 legendary action, a hoof attack.  Belegroch regains the spent legendary action at the start of his turn.

Monster Tags: Misc Creature

Habitat: Urban

eGoatboy

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