Large Aberration, Any Evil Alignment
Armor Class 11
Hit Points 102 (13d10 + 31)
Speed 60 ft.
STR
12 (+1)
DEX
12 (+1)
CON
10 (+0)
INT
17 (+3)
WIS
18 (+4)
CHA
22 (+6)
Saving Throws WIS +7, CHA +9
Skills Persuasion +10
Damage Vulnerabilities Psychic
Condition Immunities Charmed, Frightened
Senses Truesight 60 ft., Passive Perception 20
Languages Common, Deep Speech
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Sus. The Amogus emanates a psychic pulse at all times, that causes any creature within 60 ft. of it to have disadvantage on Wisdom saving throws. 

Actions

Multiattack. The Amogus makes 7 attacks: 1 with its tongue, 2 with its psychic wave, and 4 with its Imposter's Glare.

Tongue. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 16 (3d6 + 6) piercing damage.

Psychic Wave. Ranged Weapon Attack: +10 to hit, range 20/60 ft., 1 target. Hit: 14 (4d4 + 4) psychic damage.

Imposter's Glare. Ranged Weapon Attack: +10 to hit, range 15/30 ft., 1 target. Hit: 6 (1d4 + 2) sussy damage.

Reactions

Self Report. When the Amogus kills or incapacitates a creature, it can use its reaction once per turn to emit a psychic explosion, causing all creatures within 10 ft. of it to make a DC 15 Wisdom saving throw, taking 7d4 psychic damage on a failed save, or half as much damage on a successful one.

Legendary Actions

At the end of the Amogus's turn, it can take up to 2 Legendary Actions. It has 6 Legendary Actions. It regains 1 Legendary Action at the start of its turn.

Vote (Costs 1 Action). The Amogus creates a subtle psychic effect that describes a creature it can see within 60 ft. of it as suspicious, causing any creature that hears the description to gain disadvantage on Wisdom (perception) checks unrelated to that creature, and advantage on Wisdom (perception) checks that relate to that creature (e.g. seeing that creature attempt to sneak or pick a lock.) This effect lasts for 5 minutes, or until the Amogus dies.

Imposter (Costs 3 Actions). The Amogus uses an illusion to make itself appear to be a creature it has seen in the last 24 hours. Creatures that have a strong positive or negative relationship with the imitated creature take 2d6 psychic damage when they make a successful attack on the Amogus. Creatures who didn't see the Amogus when it created the illusion can't tell it is an illusion unless and Identify spell or similar magic is used.

Vent (Costs 2 Actions). The Amogus burrows up to 30 ft. through solid metal. It can't burrow through other materials.

Description

The Amogus is the imposter. It is not to be trifled with.

Lair and Lair Actions

The Amogus lairs within abandoned cities and other settlements, setting up complex networks of underground tunnels to travel through.

Lair Actions

When fighting inside its lair, the Amogus may use a lair action after a creature it can see within 60 ft. of it dies or is incapacitated.

  • The Amogus casts misty step.
  • The Amogus detonates a Medium or smaller inanimate object, causing creatures within 10 ft. of the object to make a DC 15 Wisdom saving throw, taking 7d4 psychic damage on a failed save, or half as much damage on a successful one.
  • The Amogus uses Imposter.

Previous Versions

Name Date Modified Views Adds Version Actions
10/22/2024 6:01:15 PM
2
0
5e
Coming Soon

Monster Tags: aberration

Habitat: Urban

Nora_H

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